Flights of The Electribird

Through Games, Events and Multimedia


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A Private View of Privateers!

When I was at GothCon this year, I got to test a demo version of a pirate-themed game called Privateers! by Myling Games. Now that the game is on the verge of being completed and ready for production, Myling Games allowed me to come over and put the game to the test once again. Good thing too, because I’m curious about how many changes they made to the game since last time I tried it. As a bonus, I also got to help to set the game up this time and, to add to the fun, Tina Engström, the creator of Privateers! and head of Myling Games, joined in and decided we try out the advanced rules for the game. But for this review, I’m just going to focus on what I experienced and learned from this test and hope I got most of the facts correctly…

First of all, every player selects a captain. There are several character sheets to choose from (12 in total) and each of them have special abilities for the player to take advantage of whenever possible. Even the gender of the captains can be chosen by flipping the sheet over to play as the opposite sex (sorry, no hermaphrodites or other genders than male or female, but I did spot a transvestite).

Do not mock with the vodou priestess!

I chose a female character as my captain, a vodou priestess. Why? BECAUSE I CAN!

Each player also get 12 glory coins (unless their character sheets say otherwise) to start with. After that, it was time to decide who’s going to be the first player and which of the 4 nations, Great Britain (red), France (blue), The Dutch Republic (green) or Spain (yellow), the players want to belong to. For this test, we all decided to side with the British, while the Dutch and the Spanish joined in to make it difficult for us to win. The French? Pardon, mes amis, they didn’t get to play with us this time. The reason might have to do with the influence board. This controls the game-controlled nations and the scoring of the game. I couldn’t see much of it, because I sat at the other side of the table, but the fewer nations you have in play, the faster it becomes to finish the game and we didn’t have all day. Another reason could be the specialty of each nation (France has some unusual allies and adds some odd dynamics to the gameplay, Spain has slow, but large and heavily-armed ships, The Dutch Republic have light ships and good crewmembers and Great Britain have many warships and refuse to surrender). Then it was time to place the board, which consists of 12 map tiles in the beginning. Each player gets to place one after another in turns (player 1 begins) and must place their game piece on the first tile they place.

The first few map tiles have been placed.

The first few map tiles have been placed.

After that, we placed some markers on the map. Some areas, where a anchor symbol is located, were turned into nation-owned colonies after we placed some circular markers with the nation’s colours. If the colour matches the player’s nation, they could sail to the colony to trade goods or find new crew members. If not, they can attack it to conquer it. Then we have what Tina called Tortuga, which had its own marker to place on the map. Much like the original place is known for, Tortuga is the pirate-friendly place on the board, where all players can trade their stuff for more stuff or people to hire.

Here's the full map with the colonies - and we weren't done yet!

Here’s the full map with the colonies – and we weren’t done yet by a longshot!

There were also some enemy ship markers to be placed on the ocean areas on the map, white ones (merchant ships), black ones (non-player pirate ships) and ship markers with the colours representing the non-player nations we were playing against (yellow for Spain and green for The Dutch Republic). Then we have the treasure chests. 3 of these markers were used this time and placed on some of the several palm tree symbols on the map. Each treasure marker on the board matched another set of treasure markers, where the minimum of 1 card is placed beneath face down. This brings us to the next part of the game set up, the cards. Privateers! have several kinds of cards to be shuffled and set up. The other players did this faster than I could blink and most of those cards were placed a bit too far for me to see, but I can tell you that each nation had secret cards to be chosen randomly with their faces down and that each player, starting with player 1, receives 2 asset cards (special items or status upgrades for the captain) and 2 crew cards (the muscle required if the enemy boards the ship) each after they had to use their glory coins to purchase a ship card (the status of the ship).

This is what I had left after purchasing a ship. You can also see a corner of the map, where some enemy ships, some Spanish colonies and a buried treasure have been placed.

This is what I had left after purchasing a ship card. You can also see a corner of the map, where some enemy ships, some Spanish colonies and a buried treasure have been placed, and the first player marker to the right.

After setting up, which took less time than it took me to write upto this point, it was time to get started! Since all of the players belonged to the same nation, the game became a co-op game, making it us against the game itself. Yes, even the game itself can win, leaving the players to walk the plank, but we had no intention of letting it do that without a fight!

Each turn was based in 3 phases:

1. Player Phase

Here, the playable nations get to move their ships, fight or sneak past the enemy ships in their path, enter and island to trade, purchase or hire crew at a friendly colony, dig up a treasure, raid an enemy colony (I never got the chance to do that, though) or stay where they are and draw an event card. How many steps each player could take with their pieces depended on the sails of the ship and there has to be enough of them to get to the destination required on the same turn. Since all players were part of the same nation, it didn’t really matter who moved first, otherwise the playable nation with the Player 1-marker would have begun.

Are the ships too heavily-armed for you? No worries! The player can choose to sneak past them if they’re in the way. To do this, the player must roll the amount of dice that their stats have in cunning. Rolling a 5 or a 6 is considered a successful dice roll, if nothing else is stated, otherwise the player must either retreat if possible or fight the enemy ship.

When it’s time for battle, no matter how many players and non-playable enemies involved, a battle card is drawn each round. This describes the situation that’s going on during the attack and what the enemy will do during the fight. The battle round is settled using dice and if the battle card doesn’t state otherwise, the players involved must aim for a target on the enemy ships (sails, crew, hull or cannons) and fire their cannons using the amount of dice as their ships have cannons. If nothing says otherwise, a 5 or a 6 counts as a hit. The battles can end in several ways. Either the ships are destroyed by the cannons (players earn glory coins for this), or the ship’s boarded and whatever’s onboard gets collected by the players after the enemy crew has been defeated – if they win. If the player’s ship sinks instead, that person loses both ship card and loot cards and have their game piece sent to the nearest friendly colony. That’s why it’s a good thing that retreating is possible, if nothing says otherwise, because without a ship to use to gather an income, the shipless captain won’t be able to do more than move around the island or travel to another one by merchant ship.

Even the nations get to enjoy the spoils of war. The markers of the losing party after the battles ends up on the trophy spot belonging to the winning nation on the influence board. Even other markers, like treasure chests or hidden areas can end up here, depending on which nation dug them up or excavated them.

2. Enemy Phase

After all the players have done theirs, it’s time for the non-playable nations and other enemies to do their moves. To do this, the first player draws an influence card, which contain instructions of the events that take place and the movements of the enemy ships. These phases went by so quickly, I can’t remember much about them, but I did get to observe when the enemy ships were moved around and added to the map. Some were even stacked on top of each other, making them go from single ships to armadas, others ended up battling it out between themselves. This process went by really quickly for me, but the status of each ship appeared to be what decided which ship ended up destroyed or not. If a nation caused the destruction, the ship markers of the defeated ships ended up on that nation’s trophy spot on the influence board.

3. Influence Phase

This phase settles the score of what went on during the previous phases. The trophies are counted, the score markers on the influence board are moved and once again, I’m sitting at the wrong end of the table to see much of what’s going on and it was a bit tricky to keep up with what the other players were doing. But if the scores of a nation reaches zero, they lose and are removed from the game. The nation that maxes the score, wins the entire game.

I don’t know how well you can see it on the photos I took (I have to learn to bring a proper camera to these events instead of using my cellphone in the future), but the artwork of the game is amazing! There were still many cards that were lacking proper artwork (the game is still in beta after all), but most of the blanks and place holders had been replaced by Tina’s own artwork since GothCon. How she does it without a steady hand is a miracle, because she told me she had EDS (stands for Ehler-Danlos Syndrome, which means she suffers from hypermobility in her joints and is in constant pain everywhere), which prevents her from holding her hands steady at times. That’s why it’s so astonishing that she did the image on my character sheet so well (yup, no photography here, just epic drawing skills on Photoshop), because some artists can’t even do art that good by hand!

My grade for the version of Privateers! that Myling Games brought to GothCon was 3/5 (not bad for a hard-to-understand demo, in my opinion). Today, my grade of the game is 4/5. There were still parts of the game that seemed to fly past me, due to the high pace (which is common when everyone in the room except you has played the game a countless amount of times) and if the creators of the game hadn’t been present, there would have been some digging thorugh the rulebook, which would have wasted some fun time. But unlike the version I got to try out at GothCon, this version was playable and MUCH easier to understand. Another plus worth mentioning, is that they kept the things that made this game special, like how the cards were fun to read and that if you don’t count some odd details that’s been added for fun and mystique, the game was very true to the beliefs, historical facts and myths and other things related to the pirate era. In all, I had fun playing and didn’t care that the player’s team (the British nation, in this case) got keelhauled good by one of the game-controlled teams (the Dutch nation).

I look forward to see this game in the stores one day. Who knows, maybe I’ll get my own copy and write a third review to give the full game top grade. But for that to happen, Myling Games need support for the game through Kickstarter to be able to get enough funding to get the game produced and ready for shipment. If you wish to give them a donation, big or small, click here. I’ve done my part to prevent this awesome game from walking the plank. Will you?


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Testing Canon PowerShot SX50 HS on Iggy & The Stooges

This month, I’ve been keeping a close eye on good cameras. Finding one that can truly be used as an all-round camera for every occasion is an impossible task and the very best ones cost a fortune for the housing alone. Even the lenses cost more than the average consumer is willing to spend and the prices for those can be worth about 10-20% of the cost for the housing. Then we have the camera restrictions on certain places and events (only cameras without exchangeable lenses can be used in some of the concert halls where I am and flash photography can sometimes annoy people), how fast the camera can take a snapshot of a moving target and how far away you can be when you take that shot. Luckily for me and my very tight budget, I got hold of a cheap camera that does that and more, the Canon PowerShot SX50 HS.

Great camera for rookies!

Canon PowerShot SX50 HS, a good all-round camera that’s easy to use and won’t kill your budget.

12,1 MP may seem pretty low compared to most cameras today, since even cellphone cameras are starting to catch up to that number, but the built-in lens with 50x zoom and ability to shoot HD-video makes up for that by a longshot. The fact that I could take photos, zoom in on objects that were extremely far away and shoot a movie at the same time was impressive enough, but not as impressive as how the camera can adapt to the light of the area automatically. I haven’t had the real need for the flash yet because of this, but there are still times when the flash does a better job than the firmware. But how about the situations when a good, fast camera with a proper zoom function is necessary, especially when the flash is a no-no? Luckily, I had just the opportunity to test this when Iggy & The Stooges came to town!

From past experience, I’ve learned the value of showing up several hours early to a concert. That way, you can secure a good spot at the very front of the stage. This is, however, the first time I see them block off the area before a concert. On the upside, this gave me the chance to test the zoom function on the PowerShot SX50 HS.

This could be approx. 100-200 meters from the stage.

The line between the concert area and the first group of people waiting to get in.

From here, I took some snapshots of the stage.

Some zoom may have been used...

The stage and the crowd area.

The text on the drums weren't visible in the camera's LCD-screen.

The stage gear. The zoom didn’t even break a sweat!

Maximum zoom wasn't even used for this shot!

Even the drum kit itself was perfectly visible from where I was standing.

2 hours before the concert, they started letting people into the crowd area. About 10-20 people had already gotten their spots at the front by the time I got mine and some were hanging out further back and in the cafés behind the crowd area. I was surprised to see a familiar face that far away and couldn’t help myself to lower my standards to paparazzi-level.

Can you believe I took this shot when I stood in front of the stage!?

I got a good shot at my favourite guitarist and bass player from the band Solaris, Johan Dedd, at the café. Sorry, Johan.

After an hour’s worth of waiting, the crowd was filling up, making it impossible for anyone at the front to move around. The stench of beer and tobacco was filling the air, which is a bad combination for people who get sick easily from breathing the two. Even the shoving and some chanting from a fan in the distance had already started and it got worse when Iggy Pop hit the stage. But before the concert started, there was a short announcement on stage. A winner at a competition at Hard Rock Café had won a trip to see Hard Rock Calling in London, where Iggy and the Stooges will be attending.

I envy you so much...

Congratulations to the winner of Hard Rock Café’s contest!

After that and some sound checks by the stageworkers, it didn’t take long before The Stooges took their places on stage.

The woman next to me thought he was hot.

Mike Watt accepted the first roars with delight.

Iggy Pop himself took some time for me to spot, because the old man was moving around like a speedy teenager in the middle of the stage. That’s right, people, age is just a number, which is exactly the way it should be!

And of course a stageworker, who failed to hide from my Canon...

The first image of the evening with Iggy Pop and the saxophone player, Steve MacKay.

Due to the settings, the PowerShot SX50 HS took several pictures in a row when I took my photos. This is a feature I was very thankful for, because Iggy Pop sure can move and the shoving and bruising from the eager fans behind and next to me did not do me any favours. But after some getting used to and the help of a very observant security guard, I got some pretty good shots of the evening.

Don't ask me what he was pointing at...

A pointing Iggy Pop.

His pocket looks empty.

Iggy Pop with his hand to the side.

Too bad the camera didn't adapt to the dark fast enough...

Crazy eyes in the dark!

The audience could feel it too, believe me...

Iggy Pop, singing with feeling.

Since this concert is a huge deal, even for the media, the press photographers got let into the front of the stage to take pictures of Iggy Pop.

Thank goodness I took my own...

The press photographers got to pass through the other side of the fence.

I found this to be as useful as it was meaningless, because after the shoving that was required to take the photographers to the front, they had to leave shortly after, missing the rest of the concert. I may not be a press photographer myself, but that’s not the approach I would take. I would rather choose me a good spot and shoot my pictures from there, so I could enjoy the concert too. Well, perhaps they had other obligations… either way, I’m 90 % sure I got home with better shots than these people did and, believe it or not, a nice gentleman wanted to charge me for my photos! I was so honoured, I let him have them for free (the photos were already uploaded here anyway, so the press shouldn’t be a problem).

So did the sunshine...

Eager photographers got some good shots of Iggy Pop.

By now, you’ve probably noticed how the light appears different in some photos. It turns out that the PowerShot SX50 HS doesn’t always adapt to the dark fast enough. I also noticed that the more sky there is in the photo, the darker the photo will become, because the camera thinks we’re in a bright enough location (that’s my guess, anyway). This is not good when you have a fired-up 66-year-old rocker on stage. Luckily, most of the photos can be edited with a good software, but I didn’t want to edit anything to show how well the camera did on the concert. You think you’d notice all the flaws in the rotatable LCD-screen on the camera, but when the camera displays the photos you just took in a row, you get sick of watching what just happened on stage like a buggy replay and just focus on Iggy Pop.

Who doesn't love good equipment?

Iggy Pop keeps his lips close to the microphone.

A lot of people focuses on just the singer during concerts. I can understand that, since the singer is the most visible one. As for me (and the lovely middle-aged woman standing next to me, with a Citroën-decal in a chain in her hand, who had a crush on Mike Watt), the rest of the musicians are worth paying attention to as well.

Too bad I can't show you Asheton's drum solo, it was awesome!

Mike Watt on bass and Scott Asheton on drums.

I've never seen sticks like that before...

James Williamson on guitar and Steve MacKay on… sticks?

But in the end, most of my photos were of Iggy Pop too…

He makes it look cool.

Even the finger-to-the-dimple-pose works for Iggy Pop.

The zoom on the PowerShot SX50 HS is awesome!

Got a good close-up of him too.

Most of the time, Iggy Pop kept himself on the centre and the right side of the stage, but when he eventually came to the left side of the stage, I was able to take better photos when there wasn’t much shoving going on…

After all that moving around, I'm impressed that there was no panting!

With mineral water in hand, Iggy Pop chills down a bit.

… but that didn’t last very long…

I hope he stays sober...

Iggy Pop singing in a relaxed Captain Morgan-pose.

After all, when you have a sitting with one side of the crowd, it is only fair to have a sitting with the other side of the crowd too.

And then it was fair...

Iggy Pop chills down on the other side of the stage.

Then it was time to say thanks and wave goodbye before the encore.

Cheerful as a cheerleader...

Iggy Pop waves happily to the crowd.

It’s always impressive when the artists on stage try to interact with the crowd. Some say something specific to a random person in the audience. Some get close enough to the audience to shake a few hands or more. Iggy & The Stooges took it a step further. They brought a small chunk of about 20-30 people from the audience up on stage.

Very biblical.

Like a messiah, Iggy Pop shines with his fans on stage…

Not even the cudliest fans on stage could stop him!

… without interrupting his singing, like nothing happened.

I personally love seeing this kind of interactions, but I do have to mention the few downsides with this for the sake of people’s safety. When people enter and leave (or move in any direction at all) in the crowd area, things like shoving, bruising, suffocation and choking are unavoidable and sometimes lethal. Since I was standing less than half a meter away from where everyone entered the stage, I got several blows to my back and head and was often pushed towards the fence in front of the stage, which caused me to lose my breath and almost die. Courtesy isn’t always an available trait when you’re high on excitement, alcohol and/or possibly a random drug and people do end up getting hurt. But wait, it gets worse!

This guy sure likes to get close to people.

Iggy Pop visits the audience off the stage.

Yes, inviting people to the stage wasn’t enough. When Iggy Pop came to my side of the audience, things got lethal again. Arms were showing up everywhere, fingers were in my hair, other people’s hair were in my face, elbows hit my head and back and my stomach and chest were being pressed against the fence again. Even the nice woman next to me got hurt (at least emotionally) when she lost her spot to a pair of hyper youngsters, who’s long hair and arms kept bruising me and blocking some of my shots. This bugged me to the core, because I had Iggy Pop right in front of me and couldn’t see enough to plan a good shot at him with the Canon. But then, as I look through the photos on my computer a couple of days later, I discovered that the PowerShot SX50 HS had a few surprises for me.

And none of them were mine.

Hands were stretching out everywhere to reach Iggy Pop.

Don't ask me why a guy is trying to grab his abs...

Even the touching didn’t mess up his singing!

After that, it got harder to get some good photos, because the closest of the youngsters kept jumping on my foot…

Too bad he's not wearing his jacket here...

Iggy Pop mews on in a lion-like fashion.

Odd, I could barely hear them sing...

Iggy Pop directs the audience.

Go, drummer man, go!

The other Stooges had no problem keeping up the pace.

Then Iggy Pop did a move even I recognized.

Is it just me or was he still singing when he did that?

Iggy Pop spins the microphone above his head and the right side of the audience.

For a energetic man, Iggy Pop sure slobbers like a energetic dog. Whenever I saw him take a swig of water, half of it ended up somewhere else. Unlike some gross rockstars, who like to share their bodily fluids, Iggy Pop kept his liquids away from the audience. Good, because the PowerShot SX50 HS isn’t waterproof and spittle would have ruined my shots. As for the water, I thought singers knew better than to drink carbonated water, because it ruins the vocal cords.

He shouldn't be drinking carbonated water during a performance.

Iggy Pop spitting mineral water on stage.

Even cool rockers need bibs sometimes.

Behold the slobber on Iggy Pop’s chin and chest…

Iggy Pop's a real rockhound!

… and more slobber on the other chest.

But spit wasn’t the only thing I spotted on him. From time to time, there was even a smile on his face.

A contageous smile.

Iggy Pop, smiling with open arms.

... and into the camera.

Iggy Pop, smiling towards the left side of the audience…

Eventually, Iggy Pop left the stage to get his jacket. Strange, considering how hot it was that day. But then again, I was wearing a spring jacket in a warm, crowded audience on a summer’s evening, so it’s no wonder that cold was the last thing on my mind…

Or is it cheetah? Can't tell...

Iggy Pop appears in his leopard-coloured leather jacket.

Nice kitty.

Here’s the back of the jacket.

Then he returned to his usual routine.

There must be some nice people there.

Iggy Pop returns to sing to the right side of the audience…

... which I'm very thankful for, because the camera caught it...

… turns to the left side of the audience…

No water this time.

… and spits all over the stage.

Ick...

Watch the saliva fly!

Even his teeth got busy!

He must have a very good dentist.

The microphone dangles nicely on Iggy Pop’s teeth.

But then the jacket came off and after some more singing, Iggy Pop made his way back down to ground level.

How touching...

Iggy Pop is reaching out to the audience once again.

After that, it didn’t take long before the concert really ended. Too bad I didn’t get a good photo of Scott Asheton’s drum-solo, because he was way too fast for me to shoot…

I’ve been to a lot of concerts in my life and some of them had dangerous things involved with the act, like fireworks or a live animal on stage. This concert was by far the most dangerous concert I’ve ever attended and the act was never intended to be dangerous in the first place. Iggy Pop just likes to get close to his audience and I admire him for that and the audience can’t really help themselves when they see their idol within reach. Because of this, I hold no grudges to those in the audience who almost got me killed. As a matter of fact, if the youngsters who were next to me asked me nicely, I’d even send them the photos of them from the concert with a smile on my face!

So, was the concert worth dying for? Well, it definitely earned a nice 4/5. After so many years, Iggy Pop & The Stooges certainly don’t disappoint. The songs rocked, they all had the energy to perform almost constantly for over an hour and Iggy Pop interacted with the audience the best he could. The only problem was that the danger level made your senses focus on other things than the music itself, so you never really got to enjoy everything to its full capacity. Luckily, I got some nice compensation, thanks to the camera.

The smile alone was worth getting trampled and suffocated.

My favourite photo of the evening.

As an amateur hobby photographer, taking shots like this is like a dream come true. Whenever I look at this photo, it’s like Iggy Pop himself wanted it to be for me, even if my memory tells me that this was a lucky shot (he was about to move his head towards the right side of the audience when I took this shot). I love this photo so much, I even edited it to remove some unwanted scenery and put my alias on it.

Best photo of Iggy Pop ever!

On purpose or not, thank you, Iggy Pop!

This photo definitely made my week and the other photos turned out pretty well too after some editing. As for the concert itself? IT ROCKED!

As for the camera, the Canon PowerShot SX50 HS is definitely worth a grade of 4/5. If it adapted faster to the darkness of the surroundings and had the capability to handle tougher weather, this camera would have been absolutely perfect for any form of out-door photography, but the last thing it did was disappoint. It helped me take the most amazing shots ever without even knowing it and I didn’t have to stand so close to get some high-quality shots or a good video. If you’re a total rookie at both movie and regular photography, who wants an easy-to-use camera for any occasion, I recommend this camera highly. It’s also MUCH cheaper than the other alternatives.


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Why Didn’t EA Think of this Before?

Electronic Arts has gotten a lot of complaints from fans of the games The Sims and The Sims 2 due to bugs and errors in both the base game and its expansion and stuff packs over the years. After all of the interviews I’ve read and watched for years on the Internet and in bonus discs, I’ve learned that the people who work on The Sims franchise don’t seem to have much time for anything else. I remember that one of the employees (a developer, I think) was using a huge thermos mug filled with tea or coffee to stay awake for work! It’s no wonder that there can be so many errors and bugs in the game if the people who work on it are too tired of exhaustion to notice them before deadline! That’s why I thought it was a great idea when I read about the event EA’s been hosting – The Sims 3 Creator’s Camp.

EA has held events like this before, but from what I can tell from the media, the Creator’s Camp seems much more grander than anything they’ve done before. Most of the major fansites (like GameSpot, who posted the video above) has been invited to attend and test out a nearly finished version of The Sims 3, which they could later on write about on their websites. Not only is this an excellent way for EA’s employees to cut some slack, this is also a great way for The Sims 3 to get some major publicity as well as a better quality as soon as the game’s ready for release. Game developers can sometimes miss out on things when they have to play the same game over and over again for months in search of flaws and fans all over the world, who’re so obsessed with The Sims’ franchise that they forget about their patience, can read about what the visitors have seen on the fansites and stay patient. More time to spare and less work for EA-employees and free game testers and major publicity for EA and The Sims 3. That’s a whole lot of flies in 1 whack!

After reading about delays for the game’s release, I going to assume that the fansite-people found plenty of stuff that needed to be fixed, but that’s just speculation from my side. But if I’m right, I don’t mind waiting another few months for The Sims 3. I’d rather spend my money on a perfect game than a buggy one that requires several patches to work properly.


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The Gender’s Test: Rock Band

Since Rock Band’s been on my mind for a long time now, I finally decided to get it for my Wii. When the disc for the game finally came (the instruments and Rock Band Song Pack 1 came with a previous delivery) the boys were already present and ready to play, so we set the game up and started playing. An hour or so later, the girls came by and gave the game a try as well and that evening turned into a rocking karaeoke night. Here are their opinions:

Male 1: The game would have been more fun for him to play if there were songs he actually liked. He doesn’t really care for this kind of music, but he enjoyed to play the instruments (except for the microphone, because he can’t really sing).

Male 2: The game was fun for him to play, but he would have enjoyed the game more if there were any Iron Maiden-songs available from the start. I think the reason for why he kept playing so long was because he knew there was an Iron Maiden-song to find among the ones that had to be unlocked, so he kept on trying. Bass guitar seemed to be the most fun for him to play, though.

Female 1: This gamehater loved Rock Band! The instruments were too hard for her to play, but she sure loves to sing. Most of the songs were pretty unknown to her (oddly enough), which made the game really challenging for her (and hillarious for us), but after som practice, she really rocked the house! Then she found her favourite songs and rocked some more!

Female 2: This girl has music in her blood and has nothing against games, so it’s no wonder that Rock Band reached her heart as well as mine. The instruments were easy enough for her to play and it was awesome to hear her sing. She has an amazing voice and is used to sing in front of a huge crowd, so hearing her sing along to rock songs like a karaeoke singer was definetely fun for her and awesome for us.

In conclusion to this test, Rock Band manage to do the impossible. It impressed more females than males! It’s usually the male crowd who’re attracted to games, but so wasn’t the case this time! Sure, I only had 4 subjects, where 1 of them did not like the music very much, but he still liked the gameplay enough to want to continue. I still say that Rock Band managed the next-to-impossible, because it managed to impress both female gamers as well as non-gamers, which is far from easy! Everyone doesn’t like rock, but I can’t think of a person on the planet who wouldn’t want to try to play good music, so well done, Harmonix! With more kinds of music and instruments to play, Harmonix could make 10 times more money than they already do, but at least they picked my favourite music to begin with. So, while Rock Band went home with the ladies, the gentlemen will have to settle for the awesome gameplay next game/karaeoke night.