Flights of The Electribird

Through Games, Events and Multimedia


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Budapest Hotels Are Certainly Cosy

Movies and literature are two mediums that are hard to combine. Books leave more room for the imagination to show what the story tells, while movies show it to you straight away with the aid of actors in a bunch of scenes. Sadly, movies based on books tend to become a different story than the ones in the books they’re based on, which plenty of people find more annoying than the movie makers understand. But there are directors who know how to get most of the story onto the screen, but that’s usually because they wrote the stories themselves. One example is Stephen King, who’s turned many of his books into films by himself, like Carrie, The Dreamcatcher and Misery, to name a few. Then we have one director, who seems to have a talent for making films look like they came out of a book, even if they’ve never been books in the first place. That director is Wes Anderson and his latest movie, The Grand Budapest Hotel, follows that same fashion.

The story in this movie is being told by Zero Mustafa, the owner of the almost run-down The Grand Budapest Hotel, which he tells to one of the hotel’s guests over dinner. Zero’s tells about his time as the hotel lobby boy under the management of Mr. Gustave H., the hotel consierge, who’s taste in older women lead him to inherit from one of the hotel guests. Unfortunately, Gustave is soon blamed for the guest’s murder…

Those who’ve seen the movie The Royal Tennenbaums will recognize themselves in the film, since The Grand Budapest Hotel follows the same trend. The movie is narrated in a readable fashion, the characters appear to be dry on first glance and some details get extra screen-time to show their importance to the plot, no matter how relevant they are to the story. These kind of things would normally make the entire movie boring and dry, but not in this case. Instead, you get that comfortable feeling of sitting at some cosy spot, sunken into a nice, good book. If movies based on books were directed like this, chances are they’d keep that same feel the book originally gave and details wouldn’t need to be replaced with utter rubbish, like some movie makers do, even if that would make the story a bit dry and slightly longer… but The Grand Budapest Hotel didn’t feel long. It didn’t even feel too dry. Instead, it felt very comfortable to watch. So comfortable, in fact, that you wished you watched it from a cosy couch with a blanket over your legs and a cup of hot beverage of your choice, instead of having to pay for an over-priced cinema ticket to watch it on a large projector screen.

Book or movie, The Grand Budapest Hotel gets a 4/5. The comedy could have been better, but the story makes up for it and the last thing a book-lover will experience from watching this film, is boredom. As for non-readers, save the cinema tickets and wait for the movie to be available for home-viewing instead for a better experience, because this movie is much better suited to watch on a comfy couch in a cosy livingroom than in a huge cinema, where the seats are restricted, the floors are sticky and the overall experience plus snacks will cost you a huge amount of money.

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Deadly Hard Holidays? Drive the DeLorian to the Future!

The last couple of months has been nothing but hectic for a lot of people, especially considering all the things that had to be dealt with before the December holidays. Things needed to be shopped, presents needed to be wrapped, homes needed to be decorated and all things edible needed to be cooked, baked and prepared. That’s why it’s so important to give yourself some time for relaxation of any kind whenever possible. How you relax is irrelevant, you just need to do it before the stress kills you. Personally, I chose to spent my breaks with some movies and a game.

Elysium
Ever since I heard about the movie, Elysium, I’ve been nothing but curious. How would the world look like if all the rich people left the planet for the rest of us to live on? How would the economy work? Who would get to use and take advantage of all the things they leave behind on Earth, like homes, attractions and businesses? You’d think that it would benefit mankind to get rid of the top dogs of society and leave room for the rest to take over. Middle-class would become over-class, making lower-class become middle-class and so on. Less poverty and more jobs, homes and space on Earth. Instead, Elysium takes up another scenario entirely.

The year is 2154 and the upper-class citizens of Earth are now living their luxurious, carefree lives on the fancy space station, Elysium, which is currently in orbit around the planet. In the meantime, everyone on the planet is living in a dystopian police state, where diseases roam free, crime rate is high and the average lifespan for humans is still up to around 70-100 years at least. That’s why people do everything they can to get to Elysium, even if it’s just for the sake of healing a relative from cancer or restore a decapitated limb, but very few make it into the space station alive. This doesn’t stop Max, an ex-con who’s working at a law enforcement droid factory and ends up getting exposed to radiation. To try to save himself, he accepts an offer to help an illegal group that helps people get to Elysium to extract data from the director of the factory. What he ends up with recieving, is something that could change the hierarchy of Elysium entirely…

If you’re one of those who enjoyed watching the movie District 9, you might like this movie too. You can really tell that Neill Blomkamp, writer and director of both movies, had something to do with Elysium by the feel you get of something going wrong in the story and the long, but not completely time-wasting, wait for something to be fixed or destroyed beyond repair. But there were still some things I couldn’t understand. What does Elysium have to gain from controlling Earth? If they’re already living lives of luxury in a self-sustaining space station without the risk of dying of anything but old age (which appears to be taking them about 80-100 years longer, considering how old one of the characters appears to be), why keep Earth under such tight control? Shouldn’t it be the other way around?

Well, whether I’ve missed something or not, Elysium gets a fair rating of 3/5. Logically, the movie doesn’t make a lot of sense to me, but it’s still fascinating to see a futuristic scenario like this one come to life on the screen. The choice of actors were also a nice pick, even if Sharlto Copley (the guy who plays Kruger) stole the show.

A Good Day to Die Hard (Die Hard 5)
When you’ve seen the first 3 Die Hard-movies, your expectations get pretty high. It was like comedy and action running hand in hand on the beach in realtime in all 3 movies. Then Die Hard 4.0 came out and you began to notice how the comedy had lessened a bit, but it was still acceptable as a good movie. That’s why I was a bit concerned about this 5th movie, but I wanted to give it a shot anyway. It’s Die Hard after all, right?

This time, John McClane has taken some time off to find out how things are going with his son, Jack, who appears to have gotten himself into a big mess involving drugs and the mob in Russia. Once John gets there, he finds out that Jack is actually a CIA-agent with an even bigger mess to deal with, involving transportation of a Russian prisoner and uranium. After accidentally screwing things up for Jack, John helps out to once again save the day and hopefully patch things up with his son.

In the previous Die Hard-movies, there were 3 things you could always count on – loads of action, an acceptable story and just enough comedy to give you something to smile or chuckle at least a couple of times. If that’s what you were hoping for in this Die Hard-movie too, prepare for disappointment. While about 60 % of the movie consisted of some averagely-rated action, the rest of it were basically just some needed lines and plot-points to make the story move forward and a truckload of rubbish. It’s also very disappointing that the scriptwriters didn’t do their homework about Tjernobyl or radiation properly, because some actions and solutions were nowhere near realistic. If there was anything good about this movie, it was Bruce Willis’s return as John McClane…

The thought of giving a Die Hard-movie a 1/5 makes me want to cry. I can’t even begin to tell how poor the quality of this sequel is. Not only did this movie fail by Die Hard-standard, it was too dry and empty to be seen as a good action movie at all. What happened to the comedy? Where was the excitement? How dumb did the moviemakers believe their audience to be? This entire movie was nothing but a bad attempt to bring nostalgia back to the present. Nostalgia is one thing, but a poorly executed project like this is unforgivable.

Back to the Future: The Game
My favorite movie trilogy of all time has always been Back to the Future. When I read that Telltale Games were making a game out of it, I nearly jumped out of joy! It took a long wait, but I found the Wii-version of it eventually and speeded to the console the moment I got a chance to play it.

After the events that occurred in the last movie, Dr. Emmet Brown has been gone for 6 months. Because of this, the bank are reclaiming his house and holding a garage sale to sell his stuff. While Marty is trying to do what he can to stop this from happening, Dr. Brown’s time-travelling DeLorean appears outside the house with Einstein, Dr. Brown’s dog, inside along with a tape recorder and a ladies’ shoe. Dr. Brown has once again gotten himself into trouble in the past and it’s upto Marty McFly to once again travel back in time to save him.

In this point-and-click adventure, the player controls Marty McFly in a story that’s been divided into 5 separate episodes. With the Wii-remote, the player can point in the direction they want Marty to go and click on a button to get him to move towards it. With the nunchuck plugged into the Wii-remote, it gets even easier to more around, because the buttons on the nunchuck make it easier to make Marty move around and run in the area he’s in. Apart from moving around, Marty can also interact with people to talk to them and interact with objects to activate them or pick them up to use someplace else and this is done by clicking on whatever it is that the player want Marty to interact with. There’s also an icon in the corner to click on to get to the stuff Marty is carrying with him. From there, the player can pick an object to either take a closer look at or use in Marty’s current surroundings. To make things even easier, there’s also a hint system in the game that lets the player view current tasks for Marty to do and drop a hint on what needs to be solved. This feature can of course be turned off, if the player desires, just like the player can choose to make speech in the game audio-only or subtitled…

To those who loved the movies, I can tell you right now that you won’t be disappointed. Telltale Games did a good job of getting the nostalgia into the game by adding familiar objects, lines and other minor details that will take the player back in time. Just the voices alone are impressive for a very good reason! Just like in the movies, you can hear Christopher Lloyd do the voice for Dr. Brown, and you can hardly tell that a voice actor named A.J. Locascio is doing the voice for Marty instead of Michael J. Fox, who’s voice was still put to good use. If there’s something that’s going to bug the pickiest of gamers, it’s the graphic-errors in some of the episodes, where some details are missing…

Great Scott, this game should have recieved a higher rating than 4/5, but unfortunately, I can’t look past the graphic-errors in some of the episodes. This is a common error in Telltale Games’ Wii-games and they are as annoying as the graphics style used for the game, which is making the characters look a bit too childish and cubic. This style may have been suited for the Sam & Max games Telltale Games made, but not for Back to the Future. Still, Telltale Games get top grade for all the nostalgia they added into the game without ruining the story! The game felt like Back to the Future all the way from start to finish, without losing touch of what made the fans of the movies love Back to the Future in the first place. There was just one detail in the story that wasn’t well thought of, but mentioning that would be spoiling…

My goodness, those reviews took forever to type! That’s how it goes when you don’t have much time to spare anymore. At least that won’t stop me from updating this blog with more tests and hopefully some news in the near future, no matter which part of space the rich are hiding or what kind of situation a cop has to put himself in to help his kid out.


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Serious Acting from the Smith Family

It’s been a while since I updated this blog, but there’s a good reason for it. I’ve been putting myself back on the school bench, doing some research and learning to get better at what I do for a living and will do even more of it until some time in the middle of next year. No worries, I’ll still update this blog with something when I come across something worth mentioning, like I’m doing today. Just keep in mind that my updates won’t appear as often as I would like…

When you’ve seen Will Smith as a rapper and sit-com actor, you always expect something funny or goofy about his films, no matter how serious his films are. If you pay attention, you can always spot him doing something that lightens the mood in every movie he’s ever acted in. I also have a habit of questioning the acting-skills of his kids after watching Jayden Smith in the remake of The Karate Kid, which can only be described as a “for dummies”-version of the original with kung fu instead of karate. But the Smiths’ latest project, After Earth, showed some promise when I saw the teaser, so I took a shot and gave it a chance a couple of weeks ago. I can indeed say that this movie had some surprises in store…

The movie takes place in the future, where Earth is no longer suited for humans and aliens had killed and scared people into moving to another planet to live in. On that planet, a teenager named Kitai is trying to become as good of a soldier as his father, General Cypher Raige, in hope to impress him. After Kitai fails to get a rank, Cypher decides to take Kitai with him on a last mission. On the way to their location, they crash down onto a planet inhabited by dangerous animals, toxic atmosphere and ice-cold nights – Earth. Being the only two survivors of the crew, Cypher and Kitai must fire a beacon to summon a rescue party to Earth to get out of there, which is easier said than done when the beacon is in the part of the ship that landed on a different part of the planet. Since Cypher is unable to move due to a broken leg from the crash, it is up to Kitai to go out into the unhospitable air and fetch the beacon. To make the task even harder for Kitai, another survivor breaks free and is on the loose…

I never expected to give this movie a 3/5, but it earned it. The story has the right amount of darkness to pass as acceptible for this kind of movie and there wasn’t a lot of useless lines or scenes that didn’t really belong there. As a matter of fact, there wasn’t really much of anything, really, just a kid who had to move from one location to another. It makes the movie feel empty and short when you look at it like that… still, I never expected this kind of simplicity in the directing and story-writing of a Smith-movie, nor did I ever expect Will Smith to be able to play such a serious character throughout an entire movie, which is impressive. As for Jayden Smith, you can tell that his acting has improved a great deal, but he’s still got a long way to go. In all, this is a good movie for a casual evening, when the last thing you want is too much talking, too much high-tech or too much action. Strange, considering that this is supposed to be a Sci-Fi/action movie, but too much of everything would have ruined this movie completely, believe me…


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3 Lethal Beginnings and a Fun Sequel

When there’s work and no play, you do what you can with the little time you’ve got to spare. Since I missed most of E3, I thought I’d use the time to try to finish a game I’ve never been able to finish before – Maniac Mansion. This pain in the neck of a game has been a challenge for me for many years and now I can finally tell the world that I completed the game!

The game is about a guy named Dave, who’s girlfriend, Sandy, has been kidnapped by the evil Dr. Fred Edison and taken to his mansion. To save Sandy, Dave decides to sneak into the mansion with two of his friends, a very difficult task to pull off when Dr. Fred, his family and other residents are still at home…

Apart from Dave, you also get to control his two friends. Who these friends are depends on what characters you pick before you start the game. Your choice of characters decide how you’re going to finish the game, because each character has something special about them, like music skills, photography skills or technical skills, which you must take advantage of to do specific tasks. The only character you’re stuck with is Dave, who unfortunately is the only character who doesn’t have anything special about him. As for the rest, it doesn’t matter which two friends you want to bring to the rescue party. If you play their parts right, you can save Sandy and win the game.

Like most of the early point-and-click games, Maniac Mansion has a menu of several options at the bottom of the screen, like “Open”, “Push” and “Pick up” to name a few. Since you’re only able to control one character at the time, there’s of course an option to let you switch between them. Each character also has an inventory to store stuff they pick up, which can either be used on something in the environment, used on another item in the inventory or be given to another character if they’re nearby. So far, so simple, right? Here’s the hard part. Unlike most of the point-and-click games LucasArts were famous for, you can make some really annoying mistakes in Maniac Mansion. It could be anything from an object being used the wrong way to your characters dying, making it impossible to finish the game without restoring your last save point or restarting the game. Either way, you’ll be saving the game quite often and hope to everything good and holy that the next task you do won’t make you reload anything.

All in all, I can understand why this game has such a cult-status. For being the very first game LucasArts released, it’s not bad. The little humour you see is worth noticing (especially if you picked Bernard as a character) and the in-game advertising for other LucasArts projects is cleverly placed when spotted. It’s also the first game to use the game engine SCUMM (Script Creation Utility for Maniac Mansion), which has been used for every point-and-click adventure game that LucasArts has released before year 2000, if I’m not mistaken. I do find it annoying to be forced to reload the game every single time I do something wrong, especially when my last save was hours or days ago.

My verdict is therefore 3/5. If I’m going to reload the game constantly, it’s going to be because my characters died, not because I reach a dead-end and can’t go any further in the game without reloading an old save or restart the whole game because I may have forgotten something or used an object the wrong way. Realism is one thing, but there should always be a way to fix a mistake without going back in time. I would also have enjoyed more in-game jokes, because there weren’t so many of them…

While doing some research, I came across another game that I wanted to try. According to what I read about it, the world in this game is the same as the one in Maniac Mansion. This “spin-off” got me curious, so I decided to give it a shot. It’s called Zak McKracken and the Alien Mindbenders.

If this truly is a spin-off of Maniac Mansion, it must me several years into the future, when airports tickets can be bought from consoles instead of salespeople and cash has been replaced by “CashCards”. Zak McKracken is an ambitious reporter, who’s sick of writing lousy stories for the magazine he works for. After receiving an assignment about a two-headed squirrel, Zak goes home disappointed and goes to bed before his journey. That’s when he has this really weird dream and after Zak wakes up, he discovers how his dream is related to something much bigger…

Just like Maniac Mansion, the controls consist of a menu at the bottom of the screen with actions to click on before clicking on something else, like “Pick up”, “Turn on”, “Use” or “Read” to name a few, and after playing about a third or a quarter of the game as Zak, you’ll be able to switch between other characters as well. Other than that, you’ll get to travel to different places, both around, above and outside the globe. There are also some tricky puzzles and currency to keep the player’s brain occupied throughout the game. If that’s not hard enough for you, I might be able to mention that, just like in Maniac Mansion, you can make some nasty mistakes that can make you unable to complete the game, like objects used the wrong way or characters dying…

Zak McKracken and the Alien Mindbenders deserves the score of 3/5. There’s more humour here than in Maniac Mansion, but my issues with it is the same. The constant restoring of saves and/or restart the game for making silly mistakes can really get on your nerves. The mazes are also a pain in the neck to go through when you don’t know your way around them and if you’re not careful with the currency, the CashCard will be empty in no time. But I still recommend this game for those who’d like a challenge and I do find it to be a shame that LucasArts never made a sequel for it (all sequels for this game are fan-made).

After surviving these two games, I needed to have fun with something simpler. In my cupboard, I have a game that’s been collecting dust for years, because I never got it to work. This year, with a little help from ScummVM, I got it to work just fine. The game’s called Maniac Mansion: Day of the Tentacle.

5 years after the rescue party to Maniac Mansion, the purple tentacle drinks some toxic waste Dr. Fred dumped into the stream outside the mansion. This makes him develop a sharper mind and a pair of arms, which makes him powerful enough to want to take over the world. Because of this, Dr. Fred plans to kill the tentacles before the purple tentacle can put his plan into action. To save them, Bernard must once again sneak his way into the mansion and this time the Edison family are the least of his problems…

Remember that I mentioned a character named Bernard when I reviewed the prequel? He’s back and, believe it or not, he’s the one calling the shots now. Apart from him, the player also get to play two more characters later in the game, but those are not optional. It’s Bernard’s roommates, Hoagie, a relaxed roadie with the love for sandwiches, and Laverne, a mentally-challenged student with the love for dissections. As for the game controls, they’re similar to the prequel, apart from an option or two being removed and replaced for simplicity’s sake. Another change that caught my attention, is the more cartoonish graphics and the fact that you can’t make any mistakes or die in this game, which is a nice change. This does however not make the game that much easier. The tasks in this game are still very hard to figure out and when you think you know what to do, you later end up discovering that you had the wrong idea all along and must find another solution to move forward with the game. Luckily, no matter what you do in Day of the Tentacle, you will be able to finish the game without wasting time with saves and restarts.

It’s a close call, but I still give this game a 5/5. This game has more humour than the sequel and the cartoonish graphics worked very well with the theme of the game. It’s also much more relaxing to play the game without having to worry about saves and restarts all the time, which is a major plus. I do however wish that I knew a bit earlier that I could send stuff between characters by dragging and dropping things to their avatars instead of just having them stand by the Chrom-a-John every time I switch between them…

After playing these games, I still couldn’t help asking myself if LucasArts made more games where you had to save the game constantly, because death and mistakes made it difficult to finish them. My research led to one more game – Indiana Jones and the Last Crusade. If I’ve missed one, feel free to post a comment about it, so I can track it down and test it later.

If you’ve seen the movie with the same name, you already know that the story is about the archaeologist and “tomb raider”, Indiana Jones. When he finds out that his father, Dr. Henry Jones, has gone missing while searching for the Holy Grail, he accepts the mission of taking over where his father left off in hope to find him.

Just like Maniac Mansion and Zak McKracken and the Alien Mindbenders, Indiana Jones and the Last Crusade has the same old action’s menu at the bottom of the screen that you can click on to interact with stuff in the inventory and the environment, but that’s not the only controls you have available. You’ll also be able to box enemies by using the numeral keys on your keyboard.

The movie and the game do have their differences when it comes to details, but they also complement each other by answering certain questions, like why the game starts with a soaking wet Indiana Jones in the intro. Still, those who saw the movie will still have an edge with some of the puzzles, but some still require intelligence and guesswork and, just to make it even harder, the enemies are hard to whack down and not always unavoidable.

My rating for this game is 3/5. The possibility of dying and making mistakes may be a nice detail for the sake of realism in this game, but the difficulty level is ridiculously high. Sure, some puzzles have more than one solution or can be ignored to finish the game, in case you’ve screwed up the first time, but it’s still hard to be able to get by when violence is the only option left. Just the first few enemies can take you down easily and, even if it is possible to avoid some fights, it’s not an easy thing to pull off.

Well, that’s the end of my “marathon”. As difficult as it was to play most of these games, I can still say that all of these games are fun to play and worth a shot. I also learned a lot of things while testing these games out. Realism in games is like adding cinnamon to hot chocolate. A little cinnamon can make a difference in the flavour, but if you add a quarter of a pinch too much, the hot chocolate will taste terrible. But in this case, I’d still finish my cupful and simply just take a break when my stress-levels hit the roof. Too bad this happens every time it’s a matter of life and death…


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Warp Speed to Hollywood Again, Captain!

A couple of days ago, I got invited to go see Star Trek Into Darkness. After watching the previous movie, I knew that Hollywood would once again insult my intelligence and love for the Star Trek franchise, but curiosity and hours of work got the better of me, so I tagged along anyway.

Those who saw the prequel remember that James T. Kirk was studying at the Starfleet Academy. In this movie, he’s got his Enterprise, his crew and his rank as captain – until Spock’s complete honesty made him lose all of that. When his superiors are being attacked during a meeting, Kirk gets it all back along with a mission to get the one responsible, which is easily said than done when you have to fly through enemy territory that belongs to the Klingons to get the job done…

You can really tell that the director, J.J. Abrams, and the rest of the crew are happy about the time-travel storyline in the previous movie, because it gave them a lot of freedom to play with. As much as I love seeing the Klingons again (along with some other surprises that I can’t spoil for everyone), I noticed that they decided to speed things up a little storywise by adding details and characters that weren’t suppose to appear that early in the story. One detail especially that I can share, is the part about the Klingon foreheads. Those who remember the original TV-show that the movies are based on might remember that the Klingons looked very human during Kirk’s days, so how in their world did the Klingons get that huge forehead so soon? My theory is that a certain person had something to do with it. If you have no idea who I mean, I’m sure there’s a trekkie somewhere who’s screaming that person’s name somewhere as you read this. As a movie, however, it was an acceptable sequel, but there is something that a moviemaker must understand. When it comes to Star Trek, you don’t mess with physics. Observant fans with scientific knowledge will spot the flaws and insult you in “Klingonese” for it, because Gene Roddenberry, the one who wrote Star Trek, did a good job to keep most of the scientific parts of the TV-show as accurately believable as possible whenever it was possible, something that’s really hard to do in Sci-Fi stories. There was even an article a few years ago about a theory for the warp drive during the time when nations competed to send someone to the moon, but that idea had to step aside for the rocket fuel. I don’t know how accurate that article was, but I do hope that rocket fuel won’t be the only way to juice up a spaceship-worthy engine, because that stuff won’t last long in outer space…

Enough digressing. The movie gets a 3/5, which is too high of a score. But if you’re a true fan of Star Trek, not just a simple amateur fan like me, you’ll enjoy the entertainment value and the surprises enough to let the score stay the way it is. You’ll also smell the hint of a sequel coming, because there’s one character who’s has yet to appear in these new movies and if J.J. Abrams is going to speed everything up like he did in this movie, this character (and hopefully the actor who plays him) will most likely appear in it. I may not be referring to the Borg, but their line still fits very well here – resistance is futile.


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The Easiest Way to Enjoy the Basics of Time Travel

Time travel is a complicated concept in any genre and multimedia platform. The more details you bring to the table, the more confusion you’ll end up with if there are knots left untied in the story. I grew up with several movies and TV-shows that were about time travel, like Back to the Future, Doctor Who, 7 Days and Time Trax. It’s a theme that interests me, because you always expect to find a detail to be forgotten or a theory or two about major mysteries that happened in the past and how things might turn out in the future. That’s why I had fun last week when I got a tip to watch Frequently Asked Questions About Time Travel. This movie brings up a few of the most basic theories about time travel in a very short, but humorous story.

The story begins with Ray, who joins his friends to the pub after losing his job. After he talks to a girl named Cassie, who tells him that she fixes issues with time for a living, Ray and his friends, Pete and Toby, end up travelling through the mess Cassie had come to fix.

For what appears to be a low-budget movie, this was very entertaining. They kept things very simple and only focused on the theories needed to make a functional manuscript, which is quite an accomplishment! Sadly, it is also the bad thing about this movie. There’s more to time travel than the very few things that happens to the characters and, if you’ve got a good eye for details, you’ll spot the few minor mistakes that has been bugging me for some time now. Still, the movie did bring up the subject of the title – the frequently asked questions about time travel. It just didn’t bring up everything due to the fact that they made the movie too short to display everything.

Short or not, I still recommend this movie on a cozy evening under a nice blanket, with some snacks and a beverage. If the idea of time travel interest you, this movie will most likely keep you entertained. From me, it gets a 3/5. Can’t go any higher without stepping on some pesky butterflies and end the world…