Flights of The Electribird

Through Games, Events and Multimedia


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Rest in Peace, LucasArts

Ever since Disney bought LucasArts Entertainment Company, we all knew things were going to go downhill for LucasArts. As much as I love the idea of seeing another Star Wars movie, I can’t help wondering how much Disney might ruin the franchise by “disneyfying” it, like they do to everything else. Still, the biggest knife to the heart came yesterday, when I read about Disney shutting down the game development department of LucasArts. This is such a shame, because they made most of my favorite games before they stopped doing anything else but Star Wars games, like the first four Monkey Island games, The Dig, Full Throttle, Sam & Max: Hit the Road and Grim Fandango. With such an amazing past as being one of the most famous and respected game companies in the world, I still can’t help asking what happened.

During the 80’s and early 90’s, LucasArts made the best games I’ve ever played in my life. After that, all I saw was Star Wars game after Star Wars game, a fun park simulator, more Star Wars, a little Indiana Jones and more Star Wars. Fans had to beg for a sequel of Monkey Island and got The Escape of Monkey Island for their efforts and later on the second editions of The Secret of Monkey Island and Monkey Island: LeChuck’s Revenge. Don’t get me wrong, I love Star Wars and wouldn’t mind watching the movies and testing the games for this blog one day, but when a company puts too much focus on one franchise, there is no doubt that some consumers will spot the sell-out stamp on the company’s forehead and grunt in disappointment. Still, this didn’t stop the company from being regarded as a highly respected game development company and never will. It surprises me that Disney didn’t choose to develop the company further and bring the old game franchises back instead of just shutting it down or – even better – sell the game development part of the company to some other company, like Telltale Games or – don’t hate me for typing this – Electronic Arts. The company name and its history alone is worth twice than was Disney paid for and, as a big fan of LucasArts’ old work, I can honestly say that I’d love to get my hands on a sequel to Monkey Island and every other oldie they’ve made before the Star Wars game craze. Too bad that won’t happen, unless someone coughs up some money to buy the rights to keep making the game from Disney…

Well, most good things always come to an end eventually. All you can do is remember the good times and hope the future brings something equally awesome at a later time. I found this YouTube-clip in a news-entry by The International House of Mojo, which serves as a reminder of some of the good stuff LucasArts used to make:


I’m definetly going to miss LucasArts. I owe them for all the fun, adventures and laughs I got to enjoy in my childhood and remember today. I still enjoy playing their old adventure games today and can’t wait to see who gets to take the torch after them (my guess is Telltale Games, which has done a good job so far). I’m very disappointed that Disney didn’t choose to milk this further.

Thanks for your existence, LucasArts! May you rest in peace.

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Nintendo DS – The Best Travel Companion a Gamer Can Get!

My family spent this Christmas on a train to Stockholm this year. In exchange for using my laptop, my brother let me try out his Nintendo DS, which was an unusual experience. I grew up with Game Boy and am a proud owner of both a Game Boy Color and a Game Boy Advance, so this was definetely something else. I’ve tried Nintendo DS before (my classmates have them), so playing it wasn’t any news to me, but to use one on a trip was new to me, which gave me a traveller’s perspective of it. Now, the Game Boys can be pretty clumsy and take up a lot of space in the carry-on luggage. The Nintendo DS, however, takes up as much space as a pocket mirror, which is excellent when you bring a tiny purse or decide to stick with the inner-pocket of your jacket. Then we have the games. Forget the thumb-muscles, the pen’s the ruler now! With a pen as the control device, the gameplay’s a lot more different than on the Game Boys. The pen’s a lot more quiet than the buttons, so that’s something, but losing it during the trip is not an option you want to live with. Good thing I never lost my brother’s pen, because he’d never let me hear the end of it. Another problem with the Nintendo DS was the microphone. Sure, I don’t mind talking to a game console on the train, but there are bad things about it too. As I was playing The Legend of Zelda: Phantom Hourglass, my brother told me about a screaming competition somewhere in the game. Screaming in commute vehicles is where I cross the line. The other passengers are going to be stuck with you for at least 30 minutes, so why bother them with noise you wouldn’t be able to stand yourself? Nintendo should’ve added room for a headset on the Nintendo DS, because you never know when you need one.

As for The Legend of Zelda: Phantom Hourglass, it’s a fun game to play and will surely take you back to the past. Too bad they ruined the feeling of Zelda with the childish graphics. Even the characters looked like they came from a childish version of Grim Fandango. As a matter of fact, the ship repairman on the first island looks EXACTLY like Glottis (the yellow demon in Grim Fandango)! I hope my brother lends me his Nintendo DS again soon so I can finish the game to the end, because I’m certainly enjoying the fact that I have to litteraly blow out the candles in the game!