Flights of The Electribird

Through Games, Events and Multimedia


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An Idiot’s Way Through Deponia

A while ago, I bought a game called Deponia by Daedalic Entertainment. I didn’t think much of it at the time due to mountains of work to do, so it had to lay around somewhere in my nest and become forgotten. Then, when an opportunity got me a chance to get the sequels, Chaos on Deponia and Goodbye Deponia, for a fair price, I thought it was time to test them all and share my view of them here.

1. Deponia

Rufus has lived in Kuvaq, a village on the garbage planet named Deponia, for a long time and is sick of it. He has tried to find a way out of Deponia for a while and get to a place in the sky called Elysium, but every attempt to get there has ended up in disaster. This hasn’t stopped the stubborn Rufus from trying, trying and trying again. During his last attempt, he spots an Elysian girl named Goal, who ends up in trouble with some soldiers on an Organon cruizer. In an attempt to save her, Rufus causes Goal to fall off the cruizer and land on Deponia, where she’s discovered by the locals in Kuvaq in a comatose state. Rufus, who’s developed a crush on Goal, has to put his plans to get out of Deponia aside to help the beautiful girl to recover before the other citizens of Kuvaq decide who’s going to take her home until she recovers…

In this cartooned point-and-click adventure game, the player gets to follow Rufus and use the mouse to click on objects and people to interact with them (right-click to look at them and left-click to talk to, use or take them). Objects that have been picked up can be spotted in the inventory, which can be found by scrolling on the mouse-wheel or clicking on the handle in the upper-right corner of the screen. From here, you can also load and save the game, if you don’t feel like pressing the Escape-button on the keyboard to get to the menu. Another useful button to mention, is the Space-button, since it helps the player see what can be clicked on in each location Rufus is in. The game also consists of some mini-games for the players to solve. Most of them consist of easy puzzles, that can be solved in minutes, but some of them can be skipped if the player just wants to get on with the story.

Looking for a challenge? If you take a look in the settings menu after finishing the game the first time, you’ll be able to click on a sqare next to a funny-looking guy there. This activates the “Droggeljug” mode, which replaces all the dialogues in the game with the word “Droggeljug!”. Feel free to try and finish the game in this mode, I dare you!

This game gets a solid 2/5. The graphics are fun and there are a few funny moments to chuckle at, but there was a lot of things in this game that could get on your nerves. The most annoying thing was Rufus. I’ve played with a lot of annoying game characters in my life, but Rufus is definitely the worst one of the year. He’s ill-tempered, disgusting, rude, self-absorbed, childish and ignorant! It wasn’t easy to have this idiot along for the entire game and most of his solutions and actions will make any sane person cringe, but the game would be too normal if he was someone likeable. Not to mention, most of the other characters in the game aren’t that much better (most of them a quite selfish), so Rufus kind of belongs in that world anyway. Apart from that, it wasn’t easy to figure out what to do at times, especially if you didn’t pay attention well enough, so a lot of guesswork was involved to figure out what to do. But this is still a humorous game (even though it could have been made funnier) and the story is interesting, so I guess it’s worth playing once. The “Droggeljug!” mode? Whoever had the idea of adding that one owes me a refund, because chances are I’ll get violent if I have to endure that torture ever again…

2. Chaos on Deponia

Shortly after Goal leaves with Cletus in a cable shuttle for Elysium, Rufus goes back to his regular scheming to get to Elysium as well. Once again, his plan fails. Instead of reaching Elysium, Rufus crashes into the shuttle and comes face to face with Cletus once again before accidentaly sending Goal back down to crashland on Deponia. When Rufus finds her at Doc’s place, Doc tells Rufus that he needs to get him new cartridges to repair the damage Goal’s crash did to her memory implant and sends him on yet another adventure…

The graphics and the game mechanics in this game are the same as in the first game, but the puzzle mini-games are much more subtle here. You can still skip some of them, but most of them have been integrated so well into the story and the surroundings, you can barely tell they’re mini-games at all. Even a conversation can be a mini-game and chances are you won’t notice it until the option to skip it comes up!

Another thing worth mentioning, is the empty jigsaw puzzle that can be found in the bonus section of the game. There appears to be 12 pieces scattered in the scenes throughout the game for the player to click to collect. Not only are these incredibly hard to spot (the Space-button will not help you here), but it’s worth mentioning that they look more like tiny pieces of paper with weird symbols on them. To avoid spoiling the surprise for collecting them all, I’ll just mention that the resulting image of the jigsaw puzzle is not for the prudest set of eyes…

This sequel gets a 3/5. There are more and better jokes here, the storyline’s more interesting and there’s no need for as much guesswork as in the prequel. Still, this is still a hard game to complete if you don’t know what to do, so some guessing is still required, and it would be nice if I didn’t have to fiddle with the game settings to get somewhere (although Daedalic Entertainment does get a bonus for being clever enough to add that here and for being nice enough to let the player restore the altered settings without entering the settings menu again). I also had to look extra carefully for the paper pieces in each scene, which isn’t easy to do when you play the game on a device with a small screen. As for Rufus… he’s a bit easier to put up with now that he seems to have matured a bit and chances are it’s because I’ve gotten a little more used to him after putting up with his crap for 2 games, but he’s still a childish, selfish, stubborn moron with no respect for people’s differences… but I guess that’s supposed to be part of the charm. It certainly made the few scenes of physical comedy, stupidity and embarrasment worth laughing at…

3. Goodbye Deponia

After getting Goal back after what happened in the previous game, Rufus, Goal, Doc and Bozo are riding by Bozo’s cutter towards the Sea of Shards – or at least that was the plan. Rufus, who still can’t wait to get to Elysium, changed coarse of the cutter and managed to get it onto a monorail track towards the Upper Ascention Station in Porta Fisco, where the last ride to Elysium is located. This, along with the fact that he tried to fish using the cutter’s crane at the same time, leads to the cutter being torn apart and the gang walking towards a hotel below the monorail track, where they get a room for Doc to set up a lab to prepare for Goal’s surgery, and it doesn’t take long before Cletus checks in there as well in his search for Goal…

The graphics and game mechanics are basically the same as in the prequels of this game. The only big difference comes when you’ve played through half the game. That’s when the player gets to switch between 3 characters by clicking on their avatars at the bottom of the screen. Once one of these characters manages to reach any of the others, the player can also transfer stuff between those two characters, no matter where they are located, by clicking on an object from the inventory and dragging it to the avatar of the character to move it to.

Just like in the previous sequel, there are hidden stuff to be found in the scenes. This time, the player can look for platypus eggs for the handbook in the bonus section in the main menu. There are 15 eggs in total to be found, each from a different kind of platypus – and yes, they are very difficult to spot with a small screen…

Ugh, the torture… 1/5 is all this game gets from me and don’t you dare tell me that’s too harsh! The way Daedalic Entertainment has incorporated the 3-character-gameplay into the story works, the “cameos” were a fun touch and this game has some challenging puzzles that aren’t too impossible to solve (like before, you can still skip the mini-games, if you don’t like them). But when it comes to the story and the characters, fun and continuity has been thrown out the window. Some details in the story doesn’t make sense in this sequel when compared to things that were mentioned in the previous games and Rufus is back to being the obnoxious moron he was in the first game (if not worse), which makes his stupidity and personality hard to endure again. Look, don’t get me wrong here, I get that this is supposed to be a humoristic game, but when it comes to serious subjects, like human trafficking and child abuse, you need more than several truckloads of humour to take some of the pressure off the nerves. This game, however, didn’t even have enough humour to fill a bucket – and I mean that for the ENTIRE game – so when Rufus is selling a girl for 5 bucks or risking children’s lives to get into a bar, I expect to be compensated with enough humour to make me roll on the floor laughing after having to do something that awful! Sure, Rufus cutting in front of the children to pet the “animals” in the creeper’s shack was a step in the right direction (he had it coming, believe me), but that wasn’t enough. Then we have the girl. What about her? Why was it okay for Rufus to do that to her? These were only a few of the bad things you had to do to get anywhere in this game and there wasn’t enough humour to add a positive spin on any of it, making you feel sick for playing the game at all.


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Got the Ears for the Loom?

To honour the late game development company, LucasArts, I thought it would be a good idea to play one of their old games. You’d think that a fan like me would have a problem to choose a game among so many good ones, especially since there are so many of them that I haven’t tried out yet, but the choice wasn’t that hard to make. Due to the several jokes I’ve seen about someone called Bobbin and how he asks people if they’re his mother, I couldn’t resist the temptation to finally play Loom and finally, after years of waiting, I finally got the chance to play it last weekend. I knew this game would be a bit different from what I was used to, but not too different from how the jokes make it out to be.

So who’s Bobbin? That would be the game’s playable character, Bobbin Threadbare. He’s a 17-year-old orphan in a grey cloak, who lives in a village among people called Weavers, who basically all look like druids to me (Bobbin included). Everyone in the village, apart from the woman who raised Bobbin, an old woman named Hetchel, fears him and wants to get rid of him, but end up being transformed into swans by the village’s magical loom instead. When they all fly away, Bobbin is told by Hetchel that dark times are coming and that there’s nothing else to do but to either wait for it to come or run. Bobbin therefore decides to follow his people to safety and goes on a quest to find the swans with the aid of the distaff (which looks more like an average wizard staff to me) he picked up from the floor.

When you run the game, you get to choose difficulty. I always go for the hardest difficulty with point-and-click adventure games, because they provide more details to the story, but the others might make the game easier and faster to finish. After that, Loom appeared to be just like any other point-and-click game at first glance. You point at what you wish to interact with and click on it once or twice to make your playable game character (Bobbin, in this case) interact with the object in some way. In most games like this, you usually either have a menu of options, like “Pick up”, “Talk” or “Examine”, at the bottom of the screen for each interaction or simply click on the object itself to receive some options of some kind. The player would usually also have a visible inventory somewhere to store the objects you’ve picked up. With Loom, you can forget about most of that stuff. Bobbin has only 2 ways to interact with the characters and objects in his surroundings. You can either double-click on the object or character you wish to interact with to look or talk to them, or click on them once before using the distaff to cast a spell on them. Yup, no need to waste time with inventories and collectable object in this game! Instead, you click on the distaff to play it like a musical instrument. Sadly, this wonderful system has a downside…

To work the distaff, there are a set of drafts the player needs to memorize. These drafts consist of 4 music notes each and can be found by interacting with certain objects and characters in the game. Since Bobbin’s set of usable tones on the distaff is limited to 3 notes in the beginning, he’ll need to practice using each availlable draft to gain experience often enough to be able to use higher notes. Although, judging from my experience, Bobbin might end up learning the needed notes anyway as you progress in the game, but I still recommend that you test each draft at least once or twice to make them easier to memorize or (even better) get something to write down each draft on as soon as you hear them. This was a big issue for me, because I have a lousy memory and once you get closer and closer to the end, the drafts might not be able to be heard a second time. On top of that, just to make the game a bit harder to cheat on, each game (and possibly saved games too) has its own set of drafts, so you can forget about searching for the notes for each draft online. If you’re good at remembering music, this should be a breeze for you. If not, get something to type down the drafts and listen carefully when you find them.

All in all, Loom wasn’t all that bad. The game is a bit short and I hate being forced to take notes when I play games, but the story isn’t too bad and it was great to play a point-and-click adventure game where you get to use mainly magic spells for a change. With a little more work into the story and an easier way to remember all the drafts, this game would have been really awesome! It’s a shame that LucasArts never made a sequel to this game, because it could use one – preferably one where the drafts are easier to collect and store in-game.

This game gets a 3/5. Not bad.